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Efficient Spline-Polygon rasterization

April 10, 2020 by

Questions › Efficient Spline-Polygon rasterization
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Garmaine asked 4 years ago

I am search for efficient algorithm and/or code to rasterize curved polygons. In best case such algorithm would support anti-aliasing with sub pixel accuracy. My goal is to understand and implement such algorithm in c++.

Point-In-Spline-Polygon Algorithm Here is the code to detect if point is inside such curved polygon, and of course one could use brute-force to rasterize this, but it would be too slow.

Essentially I need fast c++ code to produce images presented in this article.

Brute force code would look something like this.

// draw a single pixel at x,y coordinates.
void draw_pixel(int x, int y, int coverage);

// slow code without anti-aliasing 
void brute_force(int x_res, int y_res, double *poly) {
    for(int y = 0; y < y_res; ++y) {
        const double fy = double(y);
        for(int x = 0; x < x_res; ++x) {
            const double fx = double(x);
            if (pointInSplinePoly(poly, fx, fy)) {
                draw_pixel(x,y, 0xFF);
            }
        }
    }
}
Are you looking for the answer?
Original Question and Possible Answers can be found on `http://stackoverflow.com`

Question Tags: algorithm, c++, geometry, polygon, rasterizing

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